Super Meat Boy: Chapter 6 - The End: All Levels Complete (Gameplay/Walkthrough)
- Published on Jul 22, 2019
- Gameplay/walkthrough of Super Meat Boy: Chapter 6 - The End: All Levels Complete! Enjoy!
The End is the penultimate chapter in Super Meat Boy, and the end of the story. This chapters theme is set on a series of floating islands, with a very limited range of hazards (restricted to buzzsaws, spikes in the first level, Dr. Fetus's missile and falling off the edge)
This chapter is odd in that it only has a total of 15 levels (5 Light World levels, 5 Dark World levels, Glitch level, Light World Boss, Light World Escape, Dark World Boss and Dark World Escape). It also lacks bandages and any kind of warp zone. Despite the lack of levels, each level has a par time of 30 seconds or more (6-3X has the longest par time at 70 seconds).
This level is considered by many to be easy especially coming from "Hell". The main difficulty is that the levels are significantly more time consuming, so death is less of a slap on the wrist. The same goes for the Dark World which - while harder - still isn't as hard as anything "Hell" can offer.
To unlock the Light World boss, all 5 levels must be beaten. To unlock the Dark World boss, 85 of the 125 Dark World levels in the entire game must be beaten.