Hands-On with VR OmniDirectional Treadmill!

  • Published on Apr 13, 2018
  • We step onto the Infinadeck, the omnidirectional treadmill seen in the movie Ready Player One. This treadmill lets you walk freely in virtual reality, in any direction. We learn about how it works and give our impressions on the state of the technology today. Plus, a preview of the new Oculus Studios game Defector--an action spy thriller from the developers of Wilson's Heart.
    Shot by Gunther Kirsch edited by Norman Chan
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  • Science & TechnologyScience & Technology

Comments • 790

  • Rogue Rogue
    Rogue Rogue 2 hours ago

    Nobody besides arcades will realistically be able to afford this within the next decade or so, good way to get them back into the mainstream.

  • Michael Goodridge
    Michael Goodridge 6 hours ago

    Really neat! I feel like if there were set checkpoints to guide the user on a predetermined path, it would alleviate all of that initial awkwardness. However, any deviation from that path would be risky at faster speeds.

  • Ayama Prantenna
    Ayama Prantenna 11 hours ago

    Fall damage irl is fun and all but what about Yaw VR?

  • Gregz0r
    Gregz0r Day ago

    They're basically looking to get acquired by someone big.

  • Non-Newtonian Bleach

    Destin Explained the Infinadeck more In depth on SmarterEveryDay channel.

  • MrCliftron
    MrCliftron Day ago

    Honestly I would much rather the inclusion of a harness and a larger surface area for something like this. The ideal would be to set this up in a smaller room and have a harness that can also be used to simulate a seat so that you can get in and out of vehicles, etc.

  • Wiseau Deep
    Wiseau Deep Day ago

    All of them are walking like they have a stick up their ass. Is it capable of working if you walk like a normal person?

  • Fatherbrain
    Fatherbrain Day ago

    9:19 To be fair, I often look down at my feet when I'm walking in real life.

  • ron l
    ron l Day ago +1

    10 years from now we'll look back at this video and see how stupid we looked.

  • Phil Verhey
    Phil Verhey Day ago

    *ANKLE WEIGHTS and or HEAVY BOOTS make a HUGE difference, allow you to jog with little practice & walk way more normal*
    Personal experience

  • TheGameLecturer
    TheGameLecturer Day ago

    18:32 I really thought Kinect would make a comeback with VR, I think those two technologies go so wall together but no, even if Microsoft is trying to push VR/AR, there is no Kinect usage for it right now.

  • Michael D
    Michael D 2 days ago

    Here's the problem with that is .... I'm lazy

  • Tzisorey Tigerwuf
    Tzisorey Tigerwuf 2 days ago

    A larger treadmill, partnered with the same sort of software they use for those pneumatic-controlled flight simulators, would probably make this killer. Enough space so you get a sense of inertia, as well as giving the system enough time to pick up on quick changes of direction.

  • Joe N
    Joe N 2 days ago

    “Magnets” was that a Stargate SG1 reference? If so, well played sir!

  • Solarius
    Solarius 2 days ago

    God, I just wish all these VR tech companies would come together. Everyone's perfecting single parts, but only single parts.

  • Khashon Haselrig
    Khashon Haselrig 2 days ago

    16:55 Walmart simulator.

  • Carter Kinoy
    Carter Kinoy 2 days ago

    Here's an application for virtual reality, Space Exploration. Lets say that we land a probe on the moon or mars, the Scientists or engineers could then use the technology to get a better look at what they're doing or where the exploratory craft is. Then they could also market that experience back to the Public to help recoup the costs of the mission.

  • zztop3000
    zztop3000 2 days ago

    Please tell them I have a much better design. If they wish to work with me, please contact me through gmail or through this comment.

  • ralf tammiste
    ralf tammiste 2 days ago

    Hello oasis.

  • Elise Thiel
    Elise Thiel 2 days ago

    I wonder if having the sensor at your front rather than your back might help with that forward tracking, as then you have more room infront of you for the tracking to kick in before you run into the rail, or the side of the treadmill. I might be wrong but hat makes more sense to me.

  • Rama Coppolaro
    Rama Coppolaro 2 days ago

    The max speed of this would have to be limited by the size of the treadmill and the latency. If you end up moving faster than the distance from the centre of the circle over the latency and suddenly stop running, the treadmill will not be able to adjust to the sudden stop before you bump into the railing. But that's not really an immediate issue they will run into soon so... ~∆~

  • Ryan P
    Ryan P 2 days ago

    Imagine building a house to code VR style...

  • James Hardaker
    James Hardaker 3 days ago

    unfortunately there will never be a mass market audience because of the cost of materials and living room space. This makes software development that includes the treadmill very risky. Side stepping and jumping is also very dodgy. I dont want to retrain my mind for walking, I need to be safe in the real world.
    Motion sickness passes, im happy jogging on the spot for an RPG.

  • Sean Eik
    Sean Eik 3 days ago

    Five minutes in he mentions how difficult it would be with a normal treadmill that only goes in a single direction. Holy shit that's what I really want, is to be able to stand on a treadmill and walk or run without touching buttons to switch speeds.

  • Timothy Perdue
    Timothy Perdue 3 days ago

    Can't wait to see the price tag. $13,000.00 That's where this stuff is going to fall short.

  • Timothy Perdue
    Timothy Perdue 3 days ago

    I don't want to be 26 right now... UGH!

  • MrKarnator
    MrKarnator 3 days ago

    Very interesting. Seems like we may be able to actually 'walk' around in the vurtual world soon.

  • Kyotra
    Kyotra 3 days ago

    I can already tell this thing needs a larger surfaced area. Looks all too easy to step off of the thing with a little too much stride.

  • Rags_2_Bitches
    Rags_2_Bitches 3 days ago

    The platform is too small for any sort of natural walking pace

  • ProfessorPepper
    ProfessorPepper 3 days ago

    This IS the future of gaming. I can't wait to see more

  • Marcus_Mravik
    Marcus_Mravik 3 days ago

    On Smarter Everyday's video of this treadmill the sides were off so you can see that it's actually a bunch of treadmills on a track-like system.

  • Cryptogenistic
    Cryptogenistic 3 days ago

    Easy. A grid of infrared sensors at the feet. The quicker the foot moves the quicker the treadmill picks up speed.

  • Tishri Clarin
    Tishri Clarin 3 days ago

    You need an actuator below the 360 threadmill to cancel initial and final inertia.

  • Bronn
    Bronn 3 days ago

    its great if a game world is completely flat..

  • csknives2140
    csknives2140 3 days ago

    they are basically trying to change human instinct. they will never make this thing work 100% the way they want

  • Caymanite family
    Caymanite family 3 days ago

    Why is it taking so long?

  • S. Smith
    S. Smith 3 days ago

    EEG controller would get rid of the need for prediction software.
    You're already thinking the direction you want to go, all it requires is base training, then improve over use.

  • maniacx86
    maniacx86 3 days ago

    "It's a patented technology, so I can't get into it too much" LIES! That's not how patents work!

  • C1Ansy
    C1Ansy 3 days ago

    Hm..Testeds Infinadeck company looks different than Destins (from Smarter Every Day) Infinadeck company. I wonder who got the PR look and who got the inside dev look..

  • Alex Chipman
    Alex Chipman 3 days ago

    This thing is amazing. The biggest problem it has to overcome is predicting your movements. It has to insinuate your movements. Once it is able to do that, you can run and make sudden changes in direction.

  • The Purple One
    The Purple One 3 days ago +1


  • VorsichtFalle
    VorsichtFalle 3 days ago

    how about making shoes with treadmill-soles

  • Chrismofer
    Chrismofer 3 days ago

    "It's a patented technology so i can't go into too much detail about it" then what use is the patent

  • DawnApon
    DawnApon 3 days ago

    Children's center of gravity is lower, weight and mass is lower, and i think importantly their stride is shorter. When he said they were not limited by size, I was questioning whether a moderately larger platform would help.
    Fantastic point with the independent foot movement. Think about standing, a lot of it is the resistance between your legs, NOW, when you lift one leg to walk, the whole platform shifts, the rug is literally being pulled out from under you.
    I wonder if the same mechanical system could be used for, instead of 360 walking, just independent belt movement one-direction for each leg.

  • N G
    N G 3 days ago

    clunky janky thing is all I can say

  • Patrick94GSR
    Patrick94GSR 3 days ago +2

    Everyone is like "oh it's so clunky, flawed, etc." yeah well newsflash, it's NEW technology! The RPO book/movie takes place 27 years from now. I'm sure by then there will probably be products like this that replicate walking PERFECTLY to the point where we won't even be able to tell the difference.

  • SparkyMTB
    SparkyMTB 3 days ago +1

    Hey TESTED, have you seen SmarterEveryDay’s video on this treadmill, he got to see inside the technology build..
    However I think the KATVR seems like much better technology for walking & running & even sitting.. This treadmill here seems like a step back from what the guys at KATVR are doing..

    • Storm Micheal
      Storm Micheal 3 days ago

      SparkyMTB Completely different approaches to the problem. The treadmill is friction based. KATVR is frictionless. Kat is essentially being strapped up and on ice skates and constantly going on an incline.

  • Why do I need a channel to comment

    Play Fallout without the use of quick travel. I would be in great shape.

  • Akio Crimson
    Akio Crimson 3 days ago

    2:30 "Its patented so we can't get into too much detail" - but if its patented, all the information about it would be online somewhere, wouldn't it? Plus having it patented means that you could talk about it, and if anyone tries to copy it, you can take them to court since you own the patent. Having both the patent and making a video about it while NOT being able to talk about it makes this video pointless.

  • OneAsterisk
    OneAsterisk 3 days ago

    The only thing that i am not liking about the infinadeck is that the knees do not move. I don't know if that is just me but its just really bugging me

  • Brando
    Brando 3 days ago

    They put the logo in the movie?! That's called advertising and I DO NOT appreciate commercials inside my blockbuster films. SMARTEN UP PEOPLE, you are PAYING for COMMERCIALS.

  • Josh Mc
    Josh Mc 3 days ago

    love the nike killshots

  • Гриценко Дмитро

    Поки що занадто воно обмежене.

  • Taun-Chi Gaming
    Taun-Chi Gaming 4 days ago

    They should use 3d tracking cameras around the perimeter to monitor the users movements (limbs etc) and perform momentum calculations on the fly to adjust motor response in addition to loaded map terrain data from whichever VR game is being played.. For that smaller rig it seems like it would be better to use a few lightweight bungee like harnesses that can retract into the base and are at your mid waist and glide around the perimeter of the base as you turn. That way they could use tension/torque calculations adjusted to your height and weight and it would feel less restrictive/wobbly when walking or running. That's if they increased the friction on the conveyor belts. Also! If they had a larger holo-deck sized treadmill they could do some neat things. MAGNETS. Magnetize the lower half of the belts and let them glide on rails over small magnetized balls suspended in a porous foam-like material between the belts and the base. You could easily increase the strength of the magnetism to increase resistance/friction so it feels like you're walking on an actual surface and not on a treadmill. Another advantage to this would be that you could shape the treadmill on the fly according to terrain data from any VR environment. You could use mini hydraulics attached underneath to pull/push sections of the tread up or down to match terrain data. Rough ideas but you get the idea. They're probably already working on something similar. I hadn't finished the video before I made this comment..
    I was like 10 minutes in so when I restarted and heard him say "MAGNETS!" exactly as I had thought it. LOL

  • ANTHONY Blake
    ANTHONY Blake 4 days ago

    The future is going to be so weird.

  • James Brittain
    James Brittain 4 days ago

    Maybe combining this with teslasuit.io

  • Bagelar
    Bagelar 4 days ago

    They made a cool walking platform that's smaller and less weight 4 years ago.

  • afroman472
    afroman472 4 days ago

    Haven’t seen this since that old Battlefield 3 videos

  • HybridEnergy
    HybridEnergy 4 days ago

    KAT WALK is better.

  • Zyilla
    Zyilla 4 days ago

    none yall get pussy huh? nerds.

  • Ryan -
    Ryan - 4 days ago

    should use a bunch of balls to walk on that roll in all directions

  • Dr. Z
    Dr. Z 4 days ago


  • This Guy
    This Guy 4 days ago

    A friction-less surface and soles with adequate harness would work better impo.

  • Bartsim23
    Bartsim23 4 days ago

    There is one problem matching the size of the treadmill to standard ones. When you walk or run on a normal treadmill, your brain is not trying to center yourself. Instead you are making room in front of yourself to make longer strides. In this way, this machine should do the same. If you are moving forward, the machine should not put you back in the center, but further back opposite from your momentum. This would also create a buffer zone when you start moving for the tread mill to process the speed before jolting your body into a zero state of motion. It would still have to move you, but the transition would be less movement needed since its not placing you in the center. I don't know much about this though, I honestly just find this stuff fascinating. I feel all it takes is someone thinking about it in other ways to really make it perfect.

  • Natalia L.
    Natalia L. 4 days ago

    This is like an episode of communtiy

  • RedTheOne
    RedTheOne 4 days ago

    Very nice

  • Flebby
    Flebby 4 days ago +1

    "Hands" on VR. Ha

  • jordan
    jordan 4 days ago

    You guys are getting closer to your ready player one matrix world

  • Cloudy WithBush
    Cloudy WithBush 4 days ago

    This won't make it anywhere. Those giant poles block people from crouching down, so this won't be the model that explodes. Some other models such as the KatWalk Mini, WILL skyrocket because it is doing what people are looking for.

  • Ethan H
    Ethan H 4 days ago

    ready player one much

  • TheStigma
    TheStigma 4 days ago

    It needs to be 50-100% larger and that railing needs to fuck right off - other than that I think this can be really big once the kinks are worked out and the vertical size and price can hit some affordable level. Once VR goes truly mainstream it might be a plausible thing for consumers.
    I think one of the biggest things they need to get just right is the responsiveness and acceleration. If the ground keeps moving after you make a stop that will be incredibly jarring (and no doubt why he stumbles so much in the demo). Accurately predicting what your state of equilibrium is and providing an instant response to when you stop will probably require some sort of basic simulation of your body (which is plausible, your computer could easily do that based on sensor data or even camera input and tell the threadmill). If it only tracks your feet and head (like I suspect is the case here) I have a hard time envisioning that ever truly seamlessly as an illusion.

  • Joseph Del Valle
    Joseph Del Valle 4 days ago

    ready player one?

  • tofuninja5489
    tofuninja5489 4 days ago

    Jeremy! If you'd like to see the underside of the treadmill, watch Smarter Every Day's video on the Infinadeck. There's a shot of it "naked" on the bottom.

  • hubs wang
    hubs wang 4 days ago

    Click the link to download the video www.youtubemy.com/watch?v=mi3Uq16_YQg

  • XxC4M3RONxX 666
    XxC4M3RONxX 666 4 days ago

    This would be awesome for vrchat

  • Bla Bla
    Bla Bla 4 days ago +1

    You'll never see a dumb ass nigger build something like this.

  • Mrscherrybopper 1334

    Ready player 1 is coming to life

  • lostfile
    lostfile 4 days ago

    Just us a ball or something

  • MrMonkeybat
    MrMonkeybat 4 days ago

    It would take a very large treadmill to keep the treadmills acceleration unnoticed instead of throwing you off balance.

  • Aidan S
    Aidan S 4 days ago

    14:22 Why did he think it would be frictionless? That's stupid. There is friction between the ground and you every time you step! That's why walking on ice is more difficult. Because there is not enough friction to keep your feet in place.

  • Aidan S
    Aidan S 4 days ago

    I think it needs to be smaller and more precise before it's ready for sale.

  • FishB84U
    FishB84U 4 days ago

    maybe a wider one for longer stride

  • Daniel Lopes
    Daniel Lopes 4 days ago

    SmarterEveryDay has a video that show the engineering for the Infinadeck treadmill

  • Andrew Poulsen
    Andrew Poulsen 4 days ago

    Guys, no shit it's clunky and flawed right now. This is new tech that they're just now figuring out. They're not gonna get it perfect the first time. Do you all even understand how inventing new tech works?

  • Tom 0101001
    Tom 0101001 4 days ago

    Can you jump?

  • LacedUpGames
    LacedUpGames 4 days ago +1

    Not quite the Oasis Yet but we are getting there😂

  • Cool cars channel
    Cool cars channel 4 days ago

    Vr fortnite

  • Selena Barrera
    Selena Barrera 4 days ago

    imagine an open room with that kind of ‘flooring’ so you can literally book it and still be centered in the room

    SPEC NATION 4 days ago

    1st of all, the surface is too small to even comfortably walk on, you could also see it a couple of times that their feet were going off the surface and touching some of the sideboards.
    2nd, When they would want to walk in a different direction the surface would just push them back to the middle of the treadmill and at that time you could see them just struggling to stand while it calibrated itself.
    3rd, if you're gonna teach people how to walk naturally, again, then you're obviously doing something wrong.

  • Dale Christopher
    Dale Christopher 4 days ago

    Needs to cook for about 10 years imo... I'm happy to see so many companies developing for the VR industry tho

  • Challenge Krew
    Challenge Krew 4 days ago

    i think it needs like more sensors on the sides of the treadmill that can see how fast your feet are moving in a specific direction so that the treadmill can accelerate beforehand or so it can tell how fast you want to move

    AMY HOARD 4 days ago

    I wish I could test this, when they work out more flaws. Now if we had a suit that gave a sensation, when you fall, get stabbed, or get shot, in a game, you have a minor feeling that it happened in rl. That would make it so close to reality that you would get fully immersed in whatever game you were playing.

  • Carlos Rod
    Carlos Rod 4 days ago

    Let me try this in gta

  • Humboldt Parks Son
    Humboldt Parks Son 4 days ago

    Player ready one was awesome!

  • Ragip Karelli
    Ragip Karelli 4 days ago

    Ready player one

  • peter1rock
    peter1rock 4 days ago

    I have trouble with regular treadmills going above 7mph because i have long strides so running wouldn’t work for me so i kinda hope they make it larger like have it 3 meters by 3 meters

  • Bobby Lockhart
    Bobby Lockhart 4 days ago

    Needs a Gimbal to change the tilt angle, too!

  • Flavor World
    Flavor World 4 days ago

    It's hard to predict the future, but this is certainly something I want! 👍

  • vovapsix
    vovapsix 4 days ago

    A proper seamless treadmill would need to be something like a prosthetic or mech suit, where you are suspended in the air, and it connects to your body like a suit with adaptable resistance to the soles of your feet, legs arms etc... so that you can sit on a chair, run and feel the seat, ground and it would get rigid in the proper places, fly in the air, spin around in three-dimensional space etc. Basically there needs to be a suit that doesnt limit your movements except when you actually encounter object in VR that would cause resistance that you could feel in reality. That way you can change directions fast and not feel limited by the equipment.

  • vovapsix
    vovapsix 4 days ago

    The tredmill in the book Ready Player One is way more advanced...